Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 59 is higher than 78% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Electronic Arts (EA) reported total carbon emissions of approximately 3,397,000 kg CO2e for Scope 1 and about 3,868,000 kg CO2e for Scope 2, resulting in a combined total of around 7,265,000 kg CO2e for these scopes. The previous year, 2023, saw higher emissions, with Scope 1 at about 3,875,000 kg CO2e and Scope 2 at approximately 14,930,000 kg CO2e, leading to a total of around 18,805,000 kg CO2e for Scope 1 and 2 combined. Additionally, EA's Scope 3 emissions in 2023 were significant, totalling approximately 111,205,090 kg CO2e, primarily driven by purchased goods and services. EA has set ambitious climate commitments, aiming to achieve 100% carbon neutrality by 2027. This commitment encompasses both Scope 1 and Scope 2 emissions, with ongoing progress reported towards this net zero goal. The company is actively working to reduce its carbon footprint and enhance sustainability practices across its operations. The emissions data is sourced directly from Electronic Arts Inc. and reflects the company's commitment to transparency and accountability in its climate impact reporting.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 00,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.